Replaying Star Wars: Rogue Squadron for PC

SW Rogue Squadron box art. Image source Wikipedia

With the recent release of Star Wars on Blu-Ray  I had the urge to Replay Star Wars Rogue Squadron for the PC.  I also chose this game to see if this game would run on a newer Windows Operating system. It installs and starts up just fine. I didn’t have to do anything special.   For a game developed with Windows 98 (and the Nintendo 64) in mind, runs stable enough. UAC doesn’t seem to affect the game after the initial install is completed.
The System Requirements are:

Quoted from www.roguesquadron.net

Operating System: 100% Windows 95/98 DirectX compatible PC.

CPU: Pentium 166 MHz or faster required.

Memory: 32 MB RAM or higher required.

CD-ROM: Quad speed or faster required.

Graphics Card: 3D accelerated video card required–PCI or AGP with 4MB or higher, Direct3D or Glide compatible required.

Sound: Supports 100% DirectX compatible 16-bit or better sound cards.

Input Device: Supports joystick, mouse or keyboard. Joystick recommended. Also supports Force Feedback joysticks. A joystick is not required to play, however, it is highly recommended that you use one. This is a flying game, after all.

DirectX: DirectX 6.0 or higher. DirectX 6.0 is included on the CD and must be installed prior to playing Rogue Squadron 3D.

 

I really do enjoy these Arcade space shooter games. Flying through Star Wars themed locations, and missions.  You play through the game as Luke Skywalker (who is not voiced by Mark Hamil.) Accomplishing various tasks during the course of each mission.  Having that medal reward system for completing levels  in the game adds some replay value.  The ships you would expect to be playable are here…

  • X-Wing
  • Y-Wing
  • A-Wing
There also other crafts that you can pilot:
  • V-Wing Air speeder
  • Millennium Falcom
  • Naboo Starfighter ( w/ update 1.2)

 

Using the Air/snow Speeder’s tow cable has caused me much frustration. They seem to break away from the target no matter how I adjust my ship’s speed. The terrain detail and draw distances in general are quite bad. Then again, this is a game from 1998, that just happens to be running on a  more powerful machine. The sound in the game is still good. Laser fire, and other sounds.

Overall, Rogue Squadron II is still my personal favorite.
I wonder why Lucas Arts hasn’t made  a new Rogue Squadron (X-Wing or TIE Fighter) game for the current generation of gaming consoles.

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